Be aware that while real life always comes first, communication is a must so that the team can work cohesively. This can include a link to a personal mod you have made that involved using navmesh, or screenshots of the same. When applying, providing sufficient evidence is extremely important. Although we currently work in Skyrim legendary edition, we will soon be transitioning to SSE, so if you only own that version of the game, please feel free to apply anyway. The work is fairly easy to learn but can be tedious to carry out. Your role as a member of the Skyblivion navmesh team would involve working with autogenerated navmesh to help remove errors and optimise the pathing to ensure that it works effectively or hand-drawing navmesh from scratch. This allows us to use a hybrid system that balances time and accuracy. Unlike in newer engines, autogen navmesh is extremely low quality in the Skyrim Creation Kit but can provide a baseline that can be edited by hand.
Navmesh in Skyrim can be autogenerated or hand-drawn. Navmesh is an essential part of Skyblivion because it enables us to control where NPCs can and cannot go without effective navmesh, NPCs are unable to chase the player in combat and risk walking into static objects (or lava).